This is a mirror of the OpenGL Textures tutorial, but geared toward LibGDX users, and thus a little "higher level." After reading ...
A Texture Object (GLuint texture) is the actual chunk of VRAM holding your image data (pixels, width, height, format). It is just ...
This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running ...